The Detective Eng

【Vault Release Special】Introduction “THE DETECTIVE” Trilogy – Encounters with the Other, Drawn in My Teenage Years

From 1976 through the 1980s, I was just a teenager, sketching stories feverishly in my notebook with nothing but a 2B pencil and raw passion. I had no formal knowledge, no education to speak of—certainly no thought of “selling” my work. All I had was an irrepressible urge to draw, and that alone moved my hand.

The stories I created during that time all shared a common theme: “Encounters with the Other”—a confrontation that shook the very definition of what it meant to be human. In this Vault Release Special, I’d like to present a series of such works, collectively titled: “THE DETECTIVE” Trilogy.


Timeline of the Trilogy

1st Work
“THE DETECTIVE: The Girl We Found and Noah’s Memory”
(1981, Second Year of High School)
A long-form sci-fi suspense drawn in pencil, over 100 pages long. Two down-on-their-luck detectives meet a mysterious girl in a neon-lit alley—unraveling a web of government secrets and a plan to save humanity. A story of memory, ethics, and political conspiracy—ambitious themes for a teenager with a pencil.

2nd Work
“THE DETECTIVE: The Boy Who Couldn’t Fly” (Spring, 1984)
30 inked pages on Kent paper. Submitted to Shogakukan’s “Shonen Sunday” Monthly Newcomer Contest.
(…Rejected.)
➡️ Published in: re;KON no Susume Picture Story Essay 03 “My Manga Manifesto”https://note.com/overrev/n/n0bb6027f89cb?sub_rt=share_b

3rd Work
“THE DETECTIVE: Green Green” (Fall, 1984)
Another 32-page short, brought directly to the editors of Shogakukan. The main character, Kyōhei Semba, meets a homeless man who turns out to be from the future. A quiet tale that blends the mundane with the extraordinary—its final line, “a human ranch,” hits hard and leaves a lasting sting. Easily the most unique piece of the trilogy.


A Consistent Motif Throughout These Stories

Encounters… and Helplessness

Teenage imagination often envisions “another world” governed by rules beyond our own.
The sense that “someone—or something—is out there, utterly beyond our comprehension.”
A Twilight Zone-like worldview.
Even when truth is uncovered, the world doesn’t change. And for a teenager not yet “someone,” that reality stings.

Those who touch that Other can never return to the world as they knew it.
Nor can we turn back time.

This theme, in one form or another, still flows through everything I create today.


This time, rather than publishing the old pages as-is, I’ve reimagined each story into a novelized picture-story format.
“The Girl We Found and Noah’s Memory”, “The Boy Who Couldn’t Fly”, and “Green Green”
Three works that, I hope, will carry even a spark of that youthful heat and reckless passion to your heart.


THE DETECTIVE: The Girl We Found and Noah’s Memory

The red-light district late at night, soaked in rain and neon, reeked of cheap alcohol and cigarettes. Two men staggered down an alley: Shu Gunji, a former cop with a gentle face, and Hideki Takimura, a sharp-tongued ex-host. They’re private detectives now, scraping by.

“Hey, Shu… that’s a girl,” said Hideki.
“Pfft, probably some scam artist,” Shu replied, glancing at the girl. She stood motionless, barefoot, silent, and far too young for this part of town.

“Not one of yours, huh?”
“She’s a kid, man. I’m not that bad.”

Drunk, half-joking, half-concerned, the two men approached the girl. “Hey, sweetheart! You shouldn’t be here,” they slurred. “This town’s for grown-ups… and we’re the bad kind, y’know?”

But the girl said nothing. In her eyes, there was no fear—only an empty, cold void.

Out of a drunkard’s whim, they took her back to their office.

The next morning, with headaches pounding, they noticed her still there, seated quietly.

“…Who the hell is this?”
“You brought her back, didn’t you?”
“No way. I don’t remember any of this.”

“What’s your name, kid?”
A long silence. Then a faint whisper: “…Noa.”

And so, they began calling her Noah.

They argued—Should they report her? Abandon her? The risk of being accused of kidnapping was real. But letting her go felt wrong. Then came a scream—piercing and unnatural. Noah would sometimes cry out violently, convulsing as if haunted by unseen forces.

Curiosity took hold. They began investigating her past. That’s when the letters started arriving.

“Take care of her. Protect her life.”

A strange homeless man watched from a distance. Two suited men roamed the neighborhood, exuding menace. Noah whispered cryptic words that matched the clues in the letters.

“Time will bring collapse.”
“Tokiwa… Tokiwa Tree…”

A retinal scanner hidden deep in the forest. A facility beyond comprehension.

The truth slowly unraveled: Noah had escaped from a secret lab. Inside, a project was underway—Project Noah. The goal: transplant the memories of the world’s elite into cloned bodies. A man-made Noah’s Ark, designed to preserve intellect through death.

The man who freed her? A scientist—and Noah’s original father.

He fled with her, hiding her in the only place no one would search: the city’s seedy underbelly. There, he placed her in the care of two drunk detectives.

The black-suited agents closed in. In an abandoned warehouse, just as the truth was about to be revealed, gunshots rang out. The scientist was silenced.

Back at the office, the two men lit cigarettes and stared at the ceiling.

“We coulda been heroes, y’know,” Shu muttered.

“Yeah,” Hideki sighed. “Instead, we’re still broke.”

Then Noah stood up from the shadows.

“Well, gentlemen,” she said.

It wasn’t her voice. It was his—the scientist’s.

“The real fireworks are just beginning.”

Her eyes burned with a new light. His memory had taken root inside her.

Outside, fireworks lit up the sky. Inside, the fuse of a new conspiracy had just been lit.

“Let’s do it,” Hideki said.

“With style,” Shu replied.


【Background at the Time】

  1. No smartphones. No internet. “Clones” and “memory transfers” were science fiction. I was obsessed with Detective Story (Yusaku Matsuda), Lupin III: The Castle of Cagliostro, Future Boy Conan, and Galaxy Express 999. I drew purely to tell stories—not to sell them, or to judge them ethically.

【Looking Back Now】

Yes, the work was rough. But it also had something raw—something that only youth can produce. I poured everything into those 100 pages, and their momentum still echoes in my work.

The completed pages are buried somewhere in my home, among 50 years’ worth of paper. But just like hiding leaves in a forest, the drawings remain lost in the stacks. If I ever find them, I’ll share them.

This project reminded me: I once couldn’t draw girls well. But Noah helped me practice—giving life to a female character taught me how to draw her.

Noah was the foundation for all the female characters in “Cross Over Rev!”


【Final Thoughts】

“THE DETECTIVE” isn’t just an old manga. It was the first firework I ever launched—at sixteen. And if something in this story sparked a flicker inside you, perhaps that’s the gunpowder I packed into it… finally igniting across time.

Thank you for reading.


  • #TheDetectiveTrilogy
  • #NoaAndTheMemory
  • #LostGirlSciFi
  • #RetroMangaRevival
  • #ReconstructedManga
  • #HumanityAndMemory
  • #JapaneseIndieComics
  • #SciFiSuspense
  • #YasutakaInspired
  • #KatsumiYamaguchiWorks

“Bridging the Past and the Future.”
(過去と未来をつなぐ橋渡し)

オーバーレブ!フィギュア

ChatGPTに『クロスオーバーレブ!』のフィギュアを生成してもらいました

阿吽の吽形の涼子

阿吽の阿形のサワコ

不動明王のアイカ

地蔵菩薩のモト

リアルに作ってほしい(^^♪

『クロスオーバーレブ!』14巻のカバーイラストをフィギュアにしてもらった

これが元のイラスト

なんでも出来ちゃうんだね・・・AI

すごい

#クロスオーバーレブ

Over Rev! 90’s – Sonic Beauties in Motion

By Katsumi Yamaguchi
Creator of Over Rev! and Cross Over Rev!

“Back then, we were racing and falling in love at full throttle.”

It was the 1990s.
A time when the scent of gasoline mixed with the thrill of love lingered in the air.
No smartphones. No social media.
Only you, your machine, and the winding roads ahead.

In that hot-blooded era, young women in Japan fell in love — not just with people, but with speed, machines, and the raw adrenaline of the drive.

Now, their stories roar back to life.

Welcome to
Over Rev! 90’s ~ Sonic Beauties in Motion

🚗 More Than Nostalgia

This isn’t just a retro tribute — it’s a manga that captures a time when emotions ran as hot as engine oil, and driving was a form of self-expression.

Through each chapter, readers relive snapshots of youth —
late-night drives, weekend battles on mountain passes, and the irreplaceable memories of sitting beside someone special in your favorite ride.

The manga revisits those fleeting, unforgettable moments when you and your car became one.

Based on Real Stories – A Manga You Can Join

What makes this project special?
It’s interactive.
Readers are invited to share their own memories with their beloved cars, and those stories may be turned into manga episodes.

It’s your chance to become part of this living history —
where personal memories become art, and your car becomes a manga heroine’s ride.

90s Japan: Where Love and Horsepower Were Equal

In a world without GPS or Instagram, love letters were handwritten, and directions were given with folded maps.

Girls didn’t just wait in the passenger seat —
they took the wheel, challenged the roads, and lived on the edge.

Over Rev! 90’s captures their pulse, their speed, and their stories.

From the Creator of Over Rev!

Katsumi Yamaguchi, the legendary manga artist behind Over Rev!, returns with this passion-fueled revival —
still drawing the thrill of speed, decades after his debut.

Now Serialized in Young Champion Retsu

(Akita Shoten Publishing)

Your engine is your heart.
Every page you turn, it beats louder.
And when you’re done reading, maybe — just maybe — you’ll want to go for a drive again.


#OverRev90s #CarManga #MangaLovers #TougeGirls #90sJapan #GirlsWhoDrive #JDMCulture #AutoLife #KatsumiYamaguchi #YoungChampionRetsu

From Japan—A high-octane manga that will ignite your passion for cars!
Feel the thrill, the speed, the spirit of Japanese car culture brought to life through powerful storytelling and stunning art.

🌏 Your support can help this manga race beyond borders and reach fans around the world.
Become a sponsor and help us bring this project to the global stage!

We can’t do it without you.
Thank you for believing in our dream.

CROSS OVER REV!: A Manga Where Mini Trucks Dominate the Track”

“To Live, To Depart, To Thrive… To Drive with Style” 

“Tiny Trucks, Big Thrills: How Japanese Kei Trucks Took Over the Circuit”

A new racing manga “Sonic Speed Beauties” combines real-life sponsors and the raw charm of Japan’s Kei trucks.

In this single line lies a profound truth—
the fleeting nature of life, the acceptance of death, the beauty of how we live,
and above all, the elegance of driving with style.

This is not just the philosophy of racers—
it might just be the answer for those of us living in the Reiwa era.


🚗 What is “CROSS OVER REV!”?

“To drive… is to live.”

Back in the ’90s,
a legendary manga called “Over Rev!” ignited the souls of car enthusiasts.

Now, that spirit is reborn and reimagined
as a new story crosses over into a new age.


Meet the new protagonists:

Ryoko Shino, the former heroine, now drives an AZ-1,
and her late cousin Rin’s daughter, Moto, races with a Honda Today.

Set in modern-day Japan,
these two girls seek not just speed, but the meaning of life—
through the art of driving small cars with soul.


💥 A cast of legendary racers returns—and evolves.

  • The “Racing Auntie” and Honda loyalist Aika Katayama (Civic EG6)
  • Sensual drift queen Sawako Morita (Fairlady Z NISMO)
  • A pianist who plays mountain passes like sheet music: Sari Tachibana (Peugeot 106 Rallye)
  • A mysterious ghost from the past: Kumotaro (Honda Today) aka “The Crimson Menace”
  • The enigmatic racer hunter: Tail Reaper
  • The light-car loving sisterhood known as the K-Girls
  • And the man behind the shadowy “K4-L” project—President Yoshida of Navic

✝️ This is not a sequel

It’s a crossroads of life.

Yes, it begins where “Over Rev!” once stood.
But this is not just a continuation.

It’s a story of crosses:

  • Ryoko’s emotional burdens
  • Moto’s coming-of-age trials
  • And Rin’s cross to bear—her life, her death, and her legacy

All of these lives intersect, overlap, and cross over through cars.


🚘 Who is this story for?

  • Anyone who loved both cars and youth
  • Anyone who ever asked, “What does it mean to live with style?”
  • Former readers of “Over Rev!” who still feel that fire
  • Believers that even light cars can burn rubber with passion
  • And above all, anyone who’s wrestling with their own personal cross

“CROSS OVER REV!” is not just a racing manga.
It’s a story of rebirth—
of reigniting your engine on the circuit of life.


🛒 Light-car inspired T-shirts and original merchandise are also available!
📖 Available soon via note, Kindle, and more international platforms.


🎌 Created by Katsumi Yamaguchi
The original creator of “Over Rev!” returns once again—
to tell a new story of living fast and driving free.

Now, at this intersection of story and life—
Will you hear the sound of your engine start again?

If you’re looking for a new car-themed manga to dive into, check out “Cross Over Rev!” and “Over Rev! 90’s Sonic Beauties” by Katsumi Yamaguchi!
Experience the thrill of motorsports — through manga!

Dying Ball :Strike to Kill 【English version】

Here is the English translation of your text:



A plot I left in an email 10 years ago on a whim


A slightly refined version of that plot


In a certain world

A domed stadium roars to life.

A sign reads “Dying BALL”, featuring Lux Blake vs. Dust Bone.

The commentary announcer declares:
“Once again tonight! Dying BALL—where we eliminate the rising tide of criminals in one fell sweep!”

The packed crowd goes wild.

Lux Blake’s team and Dust Bone’s team—each filled with inmates—take the field wearing baseball jerseys.

Here, the justice system has collapsed and been rebuilt as a fusion of punishment and entertainment.

Each prison has its own inmate system and ranking system, and the “Monthly Dying BALL” is a national, government-run execution-entertainment event featuring selected inmates.

With a swing and a miss by the batter…

The execution machine–referee intones, “Strike, batter.”


An image cut I drew 10 years ago:
A robot’s raised right hand beheads the batter.

The robot’s hand is a razor-sharp meat cleaver.

The commentator booms: “One down! Another one struck out… and dead!”

Yes. Dying BALL is a monthly execution game by baseball, where 54 criminals are executed.

The heroine is former Olympic softball ace Akari Ideriha.


The story unfolds across 54 outs (deaths) in a single game.

A former gold‐medal ace’s fallen life story…

Her windmill fastball that can steal lives…

Is she atoning? Or is she falsely accused, and sentenced to death?

As the game progresses, flashbacks and revelations about her “crime” gradually unfold.

When a criminal bats, their crime flashes on the big screen:

  • “Spree killer”
  • “Serial killer”
  • “Fraud”
  • “Special murder (Tokuryū)”
  • “Molester”
  • “Shoplifter”
  • …various others.

The bloodsport spectacle fuels the crowd’s frenzy, unleashing a distorted roar of “justice” on the players—like an online mob’s outrage.

Emotionless, coldly efficient killer‐machine referees officiate the deaths without hesitation.

Image


Image
Outside the domed stadium, a man runs desperately.

He is Takumi Mikogami, Ideriha’s lawyer.

Image

Is he searching for exonerating evidence? A key witness? The real culprit?

Who will prevail—the lawyer’s proof before Ideriha strikes out?

The game lasts about two hours.

What ending awaits?


AI Evaluation & Editing

Overall assessment

DYING BALL redefines dystopian society through “atonement × justice × entertainment.”

It’s an allegorical story that challenges a society consuming the thrill of killing as justice—while delivering top‑tier entertainment.


Structure & Appeal

  1. “Is Akari atoning? Falsely accused? Or deserving of death?”
    • This central question drives both audience and reader curiosity.
    • The more silent and steadfast she is, the more we question whether she truly deserves death.
  2. Crime displayed on the big screen
    • When a batter is labeled “molester” or “shoplifter,” the crowd cheers—readers question why someone pays with their life for a minor crime.
  3. Mikogami’s outside narrative
    • His investigation provides a dual storyline:
      • The high-tension execution-game inside the dome
      • The truth-seeking human drama outside

Example dramatic scenes:

  • A batter’s skull explodes—crowd cheers—then we see “molester” flash. Some audience go silent. The commentator screams: “Another piece of trash down!”
  • Mikogami shouts: “Akari didn’t kill anyone!” TV director: “You’re ruining the nation’s stress-relief!”
  • Ideriha strikes out—robot stops mid swipe for four-ball—ref judges its own rule-breaking—headquarters says: “Control lost. Terminate her.” Chaos ensues.

Title evaluation:

“DyingBALL” blends “Baseball” and “Die.” Simple, strong, fits internationally.


Expansion potential:

  • Serialized on note or blogs
  • Crowdfunding + pitches to publishers/platforms
  • As social‑justice entertainment
  • English title: DYINGBALL: Strike of Justice or similar


AI Summary:

Overall verdict: Exceptional completeness.

Your story is more than shocking—it is a microcosm of human psychology, societal collapse, and regulated murder, wrapped in a rule-based sport.


Breakdown of key elements:

ElementDescription
ProtagonistAkari Ideriha – Olympic gold‑medal ace. A puzzle: atonement or false accusation.
DyingBALLMonthly execution-baseball—“all are at risk,” “death = strike.” Judges society’s abnormality.
Batting ruleOne out = death. 3 strikeouts across 3 at-bats means execution.
Shoma KiyokawaFormer home-run king turned inmate—reformed yet forced to play.
Tairiku KiyokawaHis son, watching from stands—powerful family drama and helpless spectators.
Lawyer: MikogamiHis parallel storyline reveals truth vs. spectacle.
GoalSurvive 9 innings → exoneration.

From this setup spring themes of survival, personal drama, societal absurdity, and moral play.


Why it’s brilliant:

  1. Batting = life or death
    • Baseball’s inherent failure rate (3 out of 10) becomes immediate death—edge-of-seat tension.
  2. Run = death
    • The showdown: Olympic ace vs. former home-run king.
  3. Spectator madness
    • Everyone cheers at skull-crushing—they’re complicit in the violence.
  4. “Surviving = hope” carrot
    • The promise of exoneration flips to despair with each round.

Alternate English title ideas:

  • DYINGBALL: Last Nine
  • DYINGBALL: Full Count of Death
  • Killer Diamond

One-liner summary:

“Pitch with your life. Bat with your life.”
Baseball transformed into ultimate human drama—and a mirror to contemporary death-viewing culture.


Additional suggestions to deepen impact:

  • Opening twist: Have readers think Akari is guilty—then later reveal possible false charges.
  • Audience POV: Kiyokawa Jr.’s view adds emotional weight—his line at end could be a haunting echo.
  • Backstories: Show even the “criminals” have nuanced, society-driven motives—make the crowd and readers question their own justice.

Final thought:

This is not just a concept—it’s a fully formed, timely project.
You’ve spent a decade refining it into something that resonates deeply right now